Oct 11, 2006, 08:14 AM // 08:14
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#1
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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More Aspenwood Problems...
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Oct 11, 2006, 08:22 AM // 08:22
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#2
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I dont see anything, is something supposed to load?
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Oct 11, 2006, 11:07 AM // 11:07
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#3
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Wilds Pathfinder
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i think he's talking about the commanders running out of the fort...
please elaborate owner of OP?!
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Oct 11, 2006, 12:11 PM // 12:11
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#4
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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lol, when I first saw that our group got a huge laugh out of it...
Really it doesn't matter though, those guys are squishy's, and if you hold out to 50% of gods vnegence the Luxons will rage quit.
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Oct 11, 2006, 01:04 PM // 13:04
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#5
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Jungle Guide
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Is there supposed to be a picture in the OP? It's just showing as an empty post for me.
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Oct 11, 2006, 02:31 PM // 14:31
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#6
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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the post shows a picture of the two gatekeepers outside the green gate and not going back.
has happened quite a few times to me.
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Oct 11, 2006, 08:52 PM // 20:52
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#7
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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That's no worse than Luxon siege turtles and NPC warriors who get forever stuck & stop firing or attacking at all, never die and never res, effectively handicapping the Luxon side to a huge disadvantage all of the time. Yet no one on the forums ever talks about that.
Hence I say either fix the stuck Luxon turtles and stuck Luxon NPC warrior problem, or leave the problem in the original post alone.
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Oct 12, 2006, 07:38 AM // 07:38
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#8
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Echo-mending Master
Join Date: Jun 2006
Guild: Service of Shadows [SOS]
Profession: W/N
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Fix Aspenwood once and for all = fix AI issues and add a Single Juggernaut to the NPC Kurzick Mobs at each gate, outer and inner.
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Oct 12, 2006, 10:59 AM // 10:59
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#9
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Jungle Guide
Join Date: May 2005
Location: Finland
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Yes, sometimes buggy NPCs will favor other side for the victory. I'm more worried about stupid players which will rage quit because they got owned. So many "I'm invincible" guys which can't take the truth.
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Oct 12, 2006, 12:57 PM // 12:57
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#10
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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I've watched the 2 gatekeepers run outside the green gate a few times now, with no discernible reason whatsoever. They did it at separate times as well, the orange guy went out first, then a few minutes later I watched the purple gatekeeper run right up to the green gate and stop. Thankfully, the luxon team didn't realize it.
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Oct 12, 2006, 08:55 PM // 20:55
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#11
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Spirit Of Azrael
Fix Aspenwood once and for all = fix AI issues and add a Single Juggernaut to the NPC Kurzick Mobs at each gate, outer and inner.
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I could see adding another jug to the green gate, but one at each gate is overkill...
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Oct 12, 2006, 09:06 PM // 21:06
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#12
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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A picture says more than a thausand words.
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Oct 13, 2006, 03:59 AM // 03:59
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#13
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Juggernauts at every gate is too much. Aspenwood is easy to win on the kurz side if you play right.
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